EmoPoker and AR-Hold’em (2009 – 2012)

AR Decision Support in Imperfect Information Games

Tetsuo Yamabe (PM), Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, Hiroyuki Sakuma

EmoPoker: biofeedback training for decision making under uncertainty

 

AR-Hold’em: poker table augmentation for interactive strategy learning

 

Tetsuo Yamabe and Tatsuo Nakajima, Playful training with augmented reality games: case studies towards reality-oriented system design. Multimedia Tools and Applications, Springer, DOI:10.1007/s11042-011-0979-7 (MTAP: online first / in press, journal paper)

Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and Games Conference 2010 (Fun and Games’10, WIP paper)

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