Publications

2012

Tetsuo Yamabe and Tatsuo Nakajima, Playful training with augmented reality games: case studies towards reality-oriented system design. Multimedia Tools and Applications, Springer, DOI:10.1007/s11042-011-0979-7 (MTAP: online first / in press, journal paper) [pdfweb]

Francisco Lepe-Salazar, Tetsuo Yamabe, Todorka Alexandrova, Yefeng Liu, and Tatsuo Nakajima, Family interaction for responsible natural resource consumption. To appear in the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’12, WIP paper) [conference site]

Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, and Todorka Alexandrova, Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values. In Proceedings of the 3rd International Symposium on Ambient Intelligence (ISAmI’11, short paper) [conference site]

 

2011

Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova, and Mizuki Sakamoto, Digital Physical Hybrid Design: Harmonizing the Real World and the Virtual World. In Adjunct Proceedings of the 1st International Workshop on Large-Scale Cyber-Physical Systems (LCPS’10, workshop paper) [conference site]

Tatsuo Nakajima, Tetsuo Yamabe, and Mizuki Sakamoto, Proactive Ambient Social Media for Supporting Human Decision Making. In Proceedings of the 8th International Conference on Ubiquitous Intelligence and Computing (UIC’11, full paper) [web]

Tetsuo Yamabe, Hiroshi Asuma, Sumire Kiyono, and Tatsuo Nakajima, Feedback Design in Augmented Musical Instruments: A Case Study with An AR Drum Kit. In Proceedings of the 1st International Workshop on Cyber-Physical Systems, Networks, and Applications (CPSNA’11, workshop paper) [web]

Takahiro Iwata, Tetsuo Yamabe, and Tatsuo Nakajima, Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support. In Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA’11, full paper) [web, slides]

Tatsuo Nakajima and Tetsuo Yamabe, Design Issues of Ambient Social Media for Better Decision Making. In Proceedings of the 1st IEEE International Workshop on Interactive Ambient Intelligence Multimedia Environments (AIME’11, workshop paper) [web]

Tetsuo Yamabe, Takahiro Iwata, Takahiro Shichinohe, and Tatsuo Nakajima, Prototyping Augmented Traditional Games: Concept, Design and Case Studies. In Proceedings of the Sixth International Conference on Grid and Pervasive Computing (GPC’11, full paper) [web, slides]

Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, and Tatsuo Nakajima, Augmented Calligraphy: Experimental Feedback Design for Writing Skill Development. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’11, demonstration paper) [pdf (ACM Author-izer) , web]

 

2010

Tetsuo YamabeA System Framework for Decision Support in Ambient Intelligence (Dissertation) [pdf, slides]

Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, and Tatsuo Nakajima, Demonstration of Augmented Calligraphy System. In Adjunct Proceedings of the Internet of Things 2010 Conference (IoT’10, demonstration paper) [conference site]

Tetsuo Yamabe, Ilkka Kosunen, Inger Ekman, Lassi A. Liikkanen, Kai Kuikkaniemi, and Tatsuo Nakajima, Biofeedback Training with EmoPoker: Controlling Emotional Arousalfor Better Poker Play. Fun and Games Conference 2010 (Fun and Games’10, WIP paper) [pdfconference site, slides]

Takahiro Iwata, Tetsuo Yamabe, Tatsuo Nakajima, Towards a Mobility Enhanced User Interface Design for Multi-task Environments. In Proceedings of the 6th International Conference on Intelligent Environments (IE’10, full paper) [web]

Tetsuo Yamabe, Yasuyuki Washio, Sota Matsuzawa, Tatsuo Nakajima, Empowering End-users to Find Point-of-interests with a Public Display. In Proceedings of the 2010 International Conference on Pervasive Services (ICPS’10, full paper) [pdfconference site, slides]

Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayuru Soma, Hiroaki Kimura, and Tatsuo Nakajima, Activity-Based Micro-Pricing: Realizing Sustainable Behavior Changes Through Economic Incentives. In Proceedings of The Fifth International Conference on Persuasive Technology (Persuasive’10, full paper) [web, slides]

Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärvi, and Tatsuo Nakajima, Traditional Games Meet ICT: A Case Study on Go Game Augmentation. In The Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’10, demonstration paper) [pdf (ACM Author-izer)web]

 

2009

Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayuru Soma, Hiroaki Kimura, and Tatsuo Nakajima, Applying Pervasive Technologies to Create Economic Incentives that Alter Consumer Behavior. In Proceedings of The 11th International Conference on Ubiquitous Computing (UbiComp’09, full paper) [pdf (ACM Author-izer)web]

Hitoshi Ito, Tetsuo Yamabe, and Tatsuo Nakajima, Design Issues of Smart Objects in Activity-based Micro Pricing Systems, The Third International Workshop on Design and Integration Principles for Smart Objects (DIPSO ’09, workshop paper) [conference site]

Tetsuo Yamabe and Tatsuo Nakajima, Possibilities and Limitations of Context Extraction in Mobile Devices: Experiments with a Multi-sensory Personal Device, International Journal of Multimedia and Ubiquitous Engineering. Vol 4, No 4. (IJMUE, journal paper) [pdf]

Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo Yamabe, Hiroaki Kimura, and Tatsuo Nakajima, UbiPay: Minimizing Transaction Costs with Smart Mobile Payments. In Proceedings of The International Conference on Mobile Technology, Applications, and Systems (Mobility’09, full paper) [pdf (ACM Author-izer)web]

 

2008

Tetsuo Yamabe, Kiyotaka Takahashi, and Tatsuo Nakajima. 2008. Design issues and an empirical study in mobility oriented service development. In Proceedings of the 1st Workshop on Mobile Middleware: Embracing the Personal Communication Device (MobMid’08, workshop paper) [pdf (ACM Author-izer)web, slides]

Tetsuo Yamabe, Kiyotaka Takahashi, and Tatsuo Nakajima, Towards Mobility Oriented Interaction Design: Experiments in Pedestrian Navigation on Mobile Devices. In Proceedings of The Fifth Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MobiQuitous’08, full paper) [web]

Tetsuo Yamabe, Kiyotaka Takahashi, and Tatsuo Nakajima, Demonstration of a Mobility-enhanced Pedestrian Navigation on Mobile Devices. In The Fifth Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (MobiQuitous’08, demonstration paper) [web]

Tatsuo Nakajima, Hiroaki Kimura, Tetsuo Yamabe, Vili Lehdonvirta, Chihiro Takayama, Miyuki Shiraishi, and Yasuyuki Washio. 2008. Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle. In Proceedings of the 3rd European Conference on Smart Sensing and Context (EuroSSC’08, full paper). D. Roggen, C. Lombriser, G. Tröster, G. Kortuem, and P. Havinga, Eds. Lecture Notes In Computer Science, vol. 5279. Springer-Verlag, Berlin, Heidelberg, 220-234. [web]

 

– 2007

Tetsuo Yamabe, and Kiyotaka Takahashi. 2007. Experiments in Mobile User Interface Adaptation for Walking Users. In Proceedings of the 2007 International Conference on Intelligent Pervasive Computing (IPC’07, short paper) [web]

Kiyotaka Takahashi, and Tetsuo Yamabe. 2007. A Proposal on Adaptive Service Migration Framework for Device Modality Using Media Type Conversion. In Proceedings of the 2007 International Conference on Intelligent Pervasive Computing (IPC’07, short paper) [web]

Tetsuo Yamabe, Ayako Takagi, and Tatsuo Nakajima. 2005. Citron: A Context Information Acquisition Framework for Personal Devices. In Proceedings of the 11th IEEE international Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA’05, full paper). [pdfweb, slides]

Kaori Fujinami, Tetsuo Yamabe, and Tatsuo Nakajima. 2004. “Take me with you!”: A Case Study of Context-aware Application integrating Cyber and Physical Spaces. ACM Symposium on Applied Computing(SAC’04, full paper) [pdf (ACM Author-izer)web]

Kaori Fujinami, Tetsuo Yamabe, and Tatsuo Nakajima. 2004. “Bazaar: A Conceptual Framework for Physical Space Applications”. The 2nd International Symposium on Ubiquitous Computing Systems (UCS’04, full paper), LNCS 3598 (Post-Proceeding) pp. 174-191, November8-9 2004, Tokyo, Japan. [web]

Tetsuo Yamabe, Kaori Fujinami, and Tatsuo Nakajima. 2004. Experiences with Building Sentient Materials using Various Sensors. International Workshop on Smart Appliances and Wearable Computing (IWSAWC’04, workshop paper)

 

Other Academic Activities and Domestic Publications

Doctoral Colloquium

Tetsuo Yamabe, A Dual-layered Mobile User Interface Design for Lightweight Notification Systems, The Seventh International Conference on Pervasive Computing (Pervasive’09) [conference site]

論文誌

藤波香織,山邉哲生,中島達夫;“コンテクストアウェアなアプリケーションフレームワークにおけるメタコンテクスト情報の利用方法の提案とその応用”,日本ソフトウェア科学会 コンピュータソフトウェア誌,Jan.2004. [web]

国内研究会・ワークショップ等(査読有り)

山邉哲生,藤波香織,正寺朋子,中村暢芳;”PENATES:コンテクストアウェアな環境下でのプライバシ制御のためのアーキテクチャ”,第16回コンピュータシステムシンポジウム(ComSys2004),16-17 November,2004. [conference site]

藤波香織,山邉哲生,中島達夫;“コンテクストアウェアなアプリケーションフレームワークにおけるメタコンテクスト情報の利用方法の提案とその応用”,第6回プログラミングおよびシステムに関するワークショップ(SPA’03),Mar.2003.

国内研究会・ワークショップ等(査読無し)

岸将大,小元翔太郎,坂本瑞季,佐久間裕之,平出聡,野元隆介,山邉哲生,中島達夫: “モーションコントローラを用いた複合現実型ゲーム開発:Microsoft Kinect によるケーススタディ”, エンターテイメントコンピューティング 2011, Oct.2011. [pdfconference site]

藤波香織,正寺朋子,中村暢芳,山邉哲生,中島達夫;“ユーザプレファレンスによる適応制御機構を備えたコンテクストアウェアシステム基盤の提案”, 情報処理学会ユビキタスコンピューティングシステム研究会第2回発表会,2003-UBI-2, pp.177-182, Nov.2003. [conference site]

ポスターセッション

山邉哲生;“ユビキタス環境下におけるセンサシステムの融合と利用に関する研究”,第二回SPAサマーワークショップ,Aug.2003

その他

平成15年度未踏ソフトウェア創造事業 「プライバシアウェアなユビキタス環境構築のためのシステム」開発者 [pdfweb]