About Me

I’m a computer scientist currently working across a variety of research fields, including human-computer interaction, ubiquitous computing, mobile computing, persuasive technology, and affective computing. I’m also interested in other research areas related to human factors, such as cognitive psychology, behavioral economics, and psychophysiology.

I completed my PhD at the beginning of 2011 with the thesis “A System Framework for Decision Support in Ambient Intelligence” [pdf, slides]. Ambient Decision Support Systems (ADSSs) use augmented reality technologies in particular to provide immediate, cognitively lightweight feedback that aids the user’s decision-making process. Moreover, over a longer feedback loop, novice users can be trained to gain expertise or to change their behavior toward more desirable patterns. We have developed several ADSS prototypes in the tabletop game domain (e.g., EmoPoker, ARGO) and for traditional lessons (e.g., Augmented Calligraphy, AR Drums). We also worked on decision support in highly dynamic environments, e.g., pedestrian navigation in a mobile context.

In my private life, I’m very interested in investing, such as stock trading and foreign currency exchange. I also enjoy tabletop games such as mahjong, and casual sports such as tennis, squash, and hiking. Photography is another hobby of mine, and I love traveling around the world with a heavy camera and lenses.